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Decoding Raphael: Computational Study of the Production and Reproduction of Italian Renaissance Paintings

This is the first project to investigate the use of computational techniques for the study of artistic practice, taking as point of departure the paintings of Raphael (Raffaello Sanzio, 1483-1520). Dozens of faithful reproductions survive of Raphael's paintings, attesting to the lucrative practice of serial production of paintings within the artist's workshop and to the lasting demand for the master's designs. This project will apply computer vision techniques to the study of these reproductions, providing new insights into Raphael's working methods while, more widely, pioneering new digital approaches for the study of artistic practice in art history.

Participating organisations

Utrecht University
Netherlands eScience Center

Team

LC
Lisandra Costiner
Jisk Attema
Jisk Attema
Programme Manager
Netherlands eScience Center