Enabling Inter-Organizational Collaboration Through Platforms: The Role of Trust - The FreightBooking game (Trans-SONIC project)

Enabling Inter-Organizational Collaboration Through Platforms: The Role of Trust - The FreightBooking game (Trans-SONIC project)

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Description

The FreightBooking game was conducted as part of the Trans-SONIC project,

funded by The Dutch Research Council (NWO). 

The FreightBooking game is played with 4 different groups and organized as such.

  • Group A: Gaming experts

  • Group B: Master student, MBA Students with expertise in logistics, and supply chain. Some have work experience in the field

  • Group C: Master students with expertise in supply chain networks and serious games

  • Group D: Master students with expertise in game design

For the study, two questionnaires were designed and analyzed (one pre-game questionnaire and one post-game questionnaire).

  • Pre-game questionniare included items to measure participants' usage of platforms in daily-life, the risk they perceived and their work experience.

  • Post-game questionnaire included items to meausre participants' game play (i.e., decisions during the game), game experience and disposition to trust.

The pre- and post-game questionnaires were combined with the gameplay data. 

The gameplay data consists of:

  • GamePlayData. This type of dataset is used to analyze the gameplay.

The dataset contains Per group the pre- and post-game questionnaire (PDF and .csv files), GamePlay data (fully anonymized, .csv files)

Additionally, zipfiles were created of the FreightBooking game:

  • trustgame-admin-main.zip

  • trustgame-main.zip

  • trustgame-register-main.zip

  • trustgame-scores-main.zip

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License
  • BSD-3-Clause
</>Source code
Not specified
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