Enabling Inter-Organizational Collaboration Through Platforms: The Role of Trust - The FreightBooking game (Trans-SONIC project)
The FreightBooking game was conducted as part of the Trans-SONIC project, funded by The Dutch Research Council (NWO). The FreightBooking game is played with 4 different groups and organized as such. - Group A: Gaming experts - Group B: Master student, MBA Students with expertise in logistics, and supply chain. Some have work experience in the field - Group C: Master students with expertise in supply chain networks and serious games - Group D: Master students with expertise in game design For the study, two questionnaires were designed and analyzed (one pre-game questionnaire and one post-game questionnaire). - Pre-game questionniare included items to measure participants' usage of platforms in daily-life, the risk they perceived and their work experience. - Post-game questionnaire included items to meausre participants' game play (i.e., decisions during the game), game experience and disposition to trust. The pre- and post-game questionnaires were combined with the gameplay data. The gameplay data consists of: - GamePlayData. This type of dataset is used to analyze the gameplay. The dataset contains Per group the pre- and post-game questionnaire (PDF and .csv files), GamePlay data (fully anonymized, .csv files) Additionally, zipfiles were created of the FreightBooking game: - trustgame-admin-main.zip - trustgame-main.zip - trustgame-register-main.zip - trustgame-scores-main.zip